1 |
Which symbol represents the start or stop point in a flowcart. |
- A. Arrow
- B. Terminal
- C. Decision
- D. Input/Output
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2 |
What is Computational Thinking. |
- A. Problem -solving skills and techniques
- B. Solving problems using computers
- C. Breaking down problems into smaller parts
- D. Recognizing patterms in images
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3 |
Whicht feature in Scratch is used for infinite loops in which an object wil repeat its action forever. |
- A. Loop forever
- B. Forever loop
- C. Infinite repeat
- D. Repeat forever
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4 |
What is the purpose of the "Mod"% in programming. |
- A. To add two integers
- B. To multiply two integers
- C. To take the remainder of an integer
- D. To divide two integers
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5 |
Which strcuture executes a statement or set of statements only if the condition in true. |
- A. Sequence strcuture
- B. Selection strcuture
- C. Conditinal structure
- D. Repetition structure
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6 |
What the purpose of arrow in a flowchart. |
- A. To link different processes in the flowchart
- B. To indicate the start and stop points
- C. To represent input or output
- D. To indicate the direction of flow within the same process
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7 |
What is the efficiency of a solution based on in terms of the given paremeters. |
- A. Numbers of lines of code
- B. amount of memory available
- C. Number of steps executed
- D. Complexity of the solution
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8 |
Discover the principles that caue the patterns of a problem is called. |
- A. Generalization
- B. Design
- C. pattern Recognition
- D. Deconstruction
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9 |
Which type of loop stops when the condition is false |
- A. Finite loop
- B. Infinitie loop
- C. Sequence loop
- D. Rcursive loop
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10 |
Whcih step involves creating a set of instructions to solve a sprblem. |
- A. Decomposition
- B. Algorithm Design
- C. Generalization and Abstraction
- D. Pattern recongnition
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