1 |
A collection of instructions to solve a problem simply described in plain english is called. |
- A. Flowchart
- B. Algorithm
- C. Pseudocode
- D. All of these
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2 |
There can be only one start and........... stop symbol in a flowchart. |
- A. One
- B. Two
- C. Three
- D. Four
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3 |
It is important to learn ............. also for the developmentof computer programs. |
- A. Algorithm
- B. Flowchart
- C. Computational thinking
- D. All of these
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4 |
------- tell us to take the right path based onsome test. |
- A. Algorithm
- B. Condition
- C. Flowchart
- D. Pseudocode
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5 |
Used to connect varios sections of a flowchart. |
- A. Rectangle
- B. Oval
- C. Diamond
- D. Circle
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6 |
Developing a step-by-step approach for solving a problem is. |
- A. Decomposition
- B. Abstration
- C. Alogorithm Design
- D. Pattern Recognition.
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7 |
------- is the placement of one object with in another object. |
- A. Hatliing
- B. Flowchart
- C. Nesting
- D. None of these
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8 |
Represents the imput and output instructions i a flowchart. |
- A. Parallelogram
- B. Circle
- C. Diamond
- D. Rectangle
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9 |
Sometimes we want to repeat an action again and again which is called. |
- A. Deletion
- B. Copying
- C. Solution
- D. Iteration
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10 |
Focusing only n the important details, while ignoring irrelevant information is |
- A. Decomposition
- B. Abstraction
- C. Alogorithm Design
- D. Pattern Recognition
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