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PPSC Computer Science Chapter 11 Computer Graphics Test MCQs With Answers
Question # 1
Each bit represent
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One color
Two color
Three color
None
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Question # 2
The transformation in which an object can be shifted to any coordinate positioning three dimensional plane are called.
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Translation
Scaling
Rotation
all of these
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Question # 3
The types of projection are
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Parallel projection and perspective projection
Perpendicular and perspective projection
Parallel projection and perpendicular projection
None
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Question # 4
The sweep representation of an object refers to the
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2 D representation
3 D representation
Both a and b
None
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Question # 5
Raster images are more commonly called
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Pix map
Bit map
Both a and b
None
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Question # 6
In DUST is there refresh buffer.
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No
Yes
Both
None
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Question # 7
Higher the number of pixels.... the image quality
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Bad
Better
Smaller
None
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Question # 8
The shape of a Bezier curve primarily depends upon the
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Position of control points
Distance of control points
Position of control panel
None
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Question # 9
EPS image file format is used for
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Vector graphics
Bit map
Both a and b
None
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Question # 10
A part from the basic transformation ___________ are also used.
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Shearing
Reflection
Both a and b
None
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Question # 11
The amount of time the phosphor produce light of shine is controlled by chemical composition of the phosphor This is known as
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Persistence
Resistance
Generators
None
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Question # 12
Graphics with limited features is known as
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active graphics
Passive graphics
Gray scale image
None
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Question # 13
three dimensional graphics become popular in games designing multimedia and animation during the late.
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1960
1970
1990
1980
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Question # 14
Color apparent is subtractive modes are the resultof.
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Amount of reflected light
Transmission of light
Flow of light
None
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Question # 15
Color apparent in additive mode are the result of.
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Reflected light
Transmission of light
Flow of light
None
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Question # 16
A three dimensional graphics has
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Two axes
Three axes
Both a and b
None
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Question # 17
Vector graphics is composed of
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Pixels
Paths
Palette
None
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Question # 18
The basic graphical interactions are.
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Pointing
Positioning
Both a and b
None
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Question # 19
Display card are
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VGA
EGA
Both a and b
None
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Question # 20
__________ refers to the result obtained by multiplying the matrix of the individual transformation representation seuerieces.
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Wire frame model
Constructive solid geometry methods
composite transformation
None
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